StoneMob™ Gallery & Collective
Posted: Mon Aug 31, 2026 4:42 pm
After an absurd amount of building, experimenting, writing, rendering, curating, laughing, occasionally yelling at machines, and discovering things I genuinely did not know were possible, StoneMob™ Gallery & Collective is LIVE on Fanvue.
I am ridiculously excited about this.
StoneMob™ is my attempt to take everything I love about ASFR, transformation storytelling, sculpture, strange materials, Gorgons, petrification, preservation, visual humor, fantasy, beauty, and narrative continuity—and present it as an actual evolving gallery rather than a giant image dump.
This is Safe for Work artwork. It is not an adult-content gallery. The emphasis is fantasy, transformation, sculpture, character, beauty, storycraft, and what I’ve increasingly come to think of as the honorific form: preserving and celebrating the peculiarities of a figure rather than sanding everything down into generic perfection.
If you've followed any of my experiments over the years, you'll recognize some old obsessions—but they've evolved rather dramatically.
There are Gorgons.
There is petrification.
There are impossible materials.
There are immaculate statues and very questionable fictional circumstances surrounding how they became statues.
There are characters who absolutely should know better.
There are short films.
There are recurring objects.
There are absurd transformation technologies.
There are stories hiding inside galleries and galleries hiding inside stories.
And increasingly, the different worlds are beginning to touch each other.
Things like Snuffles, Enduro-72, Rock Hard Hangover, the larger legacy material from my defunct stonespell DeviantArt account, Medea: the Gorgon Curatrix, VITRITHENE, Cockatrice incidents, and other long-running visual experiments aren't necessarily isolated concepts anymore. Sometimes an image is simply beautiful or funny. Sometimes it is a fragment of a much larger story. Sometimes you may recognize the connection long before I explain it.
That is very intentional.
One of the biggest breakthroughs happened literally this weekend.
We developed a new impressionistic ontology that has been producing some of the most wildly beautiful work I've ever gotten out of these systems: sculpture surrounded by deep responsive fields of color, flowers, symbols, cosmic structures, halo forms, strange relics, Pop-Art exuberance, dark astronomical spaces, candy-colored ridiculousness, and impossible material treatments.
The key difference is that these images don't require you to understand any of the underlying concept first.
They invite with color.
Then, if you stay, you discover the concepts.
That has given StoneMob™ two very different doors:
THE INVITATION: beauty, color, sculpture, spectacle, wallpapers, visual delight.
THE DESCENT: Gorgons, transformation, narrative, mystery, recurring characters, strange devices, story fragments, and the gradual realization that some of these things connect.
And eventually:
THE CONVERGENCE.
That's where I hope the really fun part begins.
I also have roughly 500 viable short video pieces already produced—mostly 10–30 seconds—so they are going to be a regular part of the gallery rather than an occasional novelty.
One experiment I particularly love begins in a completely white void with only the characters established. Every generation then spontaneously invents an entirely different room around them while preserving the central situation. I have about 40 variations of that Gorgon experiment alone.
So rather than dumping everything at once, StoneMob™ is being treated like an exhibition space.
Collections.
Recurring programming.
Curated groups of images.
Story fragments.
Video events.
Archive discoveries.
New acquisitions.
And a fictional Gorgon Curatrix presiding over the whole ridiculous institution.
I also want to experiment with downloadable collections, including a planned StoneMob™ Rotation Pack: around 120 curated high-quality images intended specifically for rotating Windows wallpaper, ambient slideshow use, or simply downloading and wandering through as a private gallery. I use rotating wallpapers constantly myself, and I've discovered how absurdly good this newer work is when it simply appears unexpectedly on a large monitor.
One important Fanvue detail because it confused the hell out of me at first:
FOLLOWING IS FREE.
Fanvue does not expose all “free” posts to an anonymous visitor the way some other platforms do.
You need to hit FOLLOW FOR FREE, and then the free gallery material becomes visible.
There is already free material inside—including art, video, and story material—and I intend to keep the free foyer worthwhile. You do not need to subscribe just to see whether StoneMob™ is your kind of strange.
So:
VISIT → FOLLOW FOR FREE → THE FREE CONTENT OPENS.
Then, if you like what you find and want the larger galleries, archives, story material, deeper collections, process work, and patron releases, that is where the paid side begins.
I deliberately want the free material to be good. I have no interest in showing somebody mediocre leftovers and then promising that the good stuff is hidden behind money.
If the lobby doesn't make you curious, I haven't done my job.
I have also been fortunate enough recently to get a dramatically better production workflow. Gemini at my subscription level is no longer putting the old visible physical sparkle/watermark onto these images, and AI Studio has made direct high-resolution production much cleaner and faster. Combined with the ontology work we've been doing, that has produced an absolutely ridiculous creative streak.
I generated 1,103 images during this weekend session alone, and the remarkable part is not the number.
It's that I'm having difficulty dismissing them.
They keep finding different emotional registers: ridiculous, solemn, cosmic, kitschy, monumental, tender, eerie, candy-bright, devotional, comic, intimate, archaeological, psychedelic.
Same underlying artistic laws.
Wildly different truths.
That's when I realized I wasn't really looking at a prompt experiment anymore.
I was looking at a body of work.
And StoneMob™ is where I want that body of work to live.
This is also very much an experiment in whether a lifelong fascination with transformation art, speculative fiction, graphic art, generative tools, and story architecture can actually support a sustainable creative practice.
If there is enough audience interest to let me spend more of my life doing this, I will happily make this the strangest little job I've ever had.
So if any of this sounds remotely like your kind of thing, come have a look.
And again, because Fanvue makes this slightly non-obvious:
CLICK “FOLLOW FOR FREE.”
That's what opens the free material.
No subscription required to enter the foyer.
StoneMob™ Gallery & Collective
https://www.fanvue.com/panic-stonemob
Come for the statues.
Stay because somebody left an Enduro-72 canister unattended.
I am ridiculously excited about this.
StoneMob™ is my attempt to take everything I love about ASFR, transformation storytelling, sculpture, strange materials, Gorgons, petrification, preservation, visual humor, fantasy, beauty, and narrative continuity—and present it as an actual evolving gallery rather than a giant image dump.
This is Safe for Work artwork. It is not an adult-content gallery. The emphasis is fantasy, transformation, sculpture, character, beauty, storycraft, and what I’ve increasingly come to think of as the honorific form: preserving and celebrating the peculiarities of a figure rather than sanding everything down into generic perfection.
If you've followed any of my experiments over the years, you'll recognize some old obsessions—but they've evolved rather dramatically.
There are Gorgons.
There is petrification.
There are impossible materials.
There are immaculate statues and very questionable fictional circumstances surrounding how they became statues.
There are characters who absolutely should know better.
There are short films.
There are recurring objects.
There are absurd transformation technologies.
There are stories hiding inside galleries and galleries hiding inside stories.
And increasingly, the different worlds are beginning to touch each other.
Things like Snuffles, Enduro-72, Rock Hard Hangover, the larger legacy material from my defunct stonespell DeviantArt account, Medea: the Gorgon Curatrix, VITRITHENE, Cockatrice incidents, and other long-running visual experiments aren't necessarily isolated concepts anymore. Sometimes an image is simply beautiful or funny. Sometimes it is a fragment of a much larger story. Sometimes you may recognize the connection long before I explain it.
That is very intentional.
One of the biggest breakthroughs happened literally this weekend.
We developed a new impressionistic ontology that has been producing some of the most wildly beautiful work I've ever gotten out of these systems: sculpture surrounded by deep responsive fields of color, flowers, symbols, cosmic structures, halo forms, strange relics, Pop-Art exuberance, dark astronomical spaces, candy-colored ridiculousness, and impossible material treatments.
The key difference is that these images don't require you to understand any of the underlying concept first.
They invite with color.
Then, if you stay, you discover the concepts.
That has given StoneMob™ two very different doors:
THE INVITATION: beauty, color, sculpture, spectacle, wallpapers, visual delight.
THE DESCENT: Gorgons, transformation, narrative, mystery, recurring characters, strange devices, story fragments, and the gradual realization that some of these things connect.
And eventually:
THE CONVERGENCE.
That's where I hope the really fun part begins.
I also have roughly 500 viable short video pieces already produced—mostly 10–30 seconds—so they are going to be a regular part of the gallery rather than an occasional novelty.
One experiment I particularly love begins in a completely white void with only the characters established. Every generation then spontaneously invents an entirely different room around them while preserving the central situation. I have about 40 variations of that Gorgon experiment alone.
So rather than dumping everything at once, StoneMob™ is being treated like an exhibition space.
Collections.
Recurring programming.
Curated groups of images.
Story fragments.
Video events.
Archive discoveries.
New acquisitions.
And a fictional Gorgon Curatrix presiding over the whole ridiculous institution.
I also want to experiment with downloadable collections, including a planned StoneMob™ Rotation Pack: around 120 curated high-quality images intended specifically for rotating Windows wallpaper, ambient slideshow use, or simply downloading and wandering through as a private gallery. I use rotating wallpapers constantly myself, and I've discovered how absurdly good this newer work is when it simply appears unexpectedly on a large monitor.
One important Fanvue detail because it confused the hell out of me at first:
FOLLOWING IS FREE.
Fanvue does not expose all “free” posts to an anonymous visitor the way some other platforms do.
You need to hit FOLLOW FOR FREE, and then the free gallery material becomes visible.
There is already free material inside—including art, video, and story material—and I intend to keep the free foyer worthwhile. You do not need to subscribe just to see whether StoneMob™ is your kind of strange.
So:
VISIT → FOLLOW FOR FREE → THE FREE CONTENT OPENS.
Then, if you like what you find and want the larger galleries, archives, story material, deeper collections, process work, and patron releases, that is where the paid side begins.
I deliberately want the free material to be good. I have no interest in showing somebody mediocre leftovers and then promising that the good stuff is hidden behind money.
If the lobby doesn't make you curious, I haven't done my job.
I have also been fortunate enough recently to get a dramatically better production workflow. Gemini at my subscription level is no longer putting the old visible physical sparkle/watermark onto these images, and AI Studio has made direct high-resolution production much cleaner and faster. Combined with the ontology work we've been doing, that has produced an absolutely ridiculous creative streak.
I generated 1,103 images during this weekend session alone, and the remarkable part is not the number.
It's that I'm having difficulty dismissing them.
They keep finding different emotional registers: ridiculous, solemn, cosmic, kitschy, monumental, tender, eerie, candy-bright, devotional, comic, intimate, archaeological, psychedelic.
Same underlying artistic laws.
Wildly different truths.
That's when I realized I wasn't really looking at a prompt experiment anymore.
I was looking at a body of work.
And StoneMob™ is where I want that body of work to live.
This is also very much an experiment in whether a lifelong fascination with transformation art, speculative fiction, graphic art, generative tools, and story architecture can actually support a sustainable creative practice.
If there is enough audience interest to let me spend more of my life doing this, I will happily make this the strangest little job I've ever had.
So if any of this sounds remotely like your kind of thing, come have a look.
And again, because Fanvue makes this slightly non-obvious:
CLICK “FOLLOW FOR FREE.”
That's what opens the free material.
No subscription required to enter the foyer.
StoneMob™ Gallery & Collective
https://www.fanvue.com/panic-stonemob
Come for the statues.
Stay because somebody left an Enduro-72 canister unattended.